Darkscorn 3. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. (50–75) % increased Physical Damage. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. I know shotgunning (hitting multiple times with the same cast/attack upfront) is something a skill either can or. It is REALLY important that if you plan to play (or criticize :P) this build, you watch the attached video!Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. Moreover, projectiles are fired in. 12. ninja is not affiliated with or endorsed by Grinding Gear Games. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. 4. Volcanic Fissure. 59. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Attack Damage: (100-120)% of base. The Best Crafty Guides by Odealo. In 3. Last bumped on Jun 1, 2022, 10:33:25 AM. It does not grant a. This straight up doubles your damage if you aren't already using Point Blank. As for the returning projectiles, we will have to test it in 3. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. Explore economy and build overviews for the action role-playing game Path of Exile. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Ice Spear is a cold spell that fires projectiles in sequence. 2Gem level progression. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. These. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Deadeye with +2 projectiles and chain is probably a good option. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. . Most sources of Returning were Final-Target-Returning. Each projectile can hit the same enemy. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. Projectiles Return to you from final target. Level: 1–20. 0. It's basically a 39% more damage support if you manage to hit with the returning projectile. Ice spear hits the enemy with its first form. Will sub-projectiles created by split/fork/chain count towards this? F. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. The best you could do is shoot something like 5 projectiles and have a chance to. GGG has the following to say about projectiles that "fade". PROs. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. 60 sec Critical Strike Chance: 5. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Level 20. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. Yes and no. Returning Projectiles Support is a support gem which causes projectiles to re. That's pretty much as good as supports get. But for a lot of abilities,. Anomalous Returning Projectiles Support. The rule is only one of the projectiles from a set created at the same time can hit at a time. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Even though the projectile is not destroyed on previous chains and will return if there are remaining chains. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Safe and Instant Delivery. 22 that focuses on speed, explosion, and survivability. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. ) and we can guarantee all the split. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. "Projectiles from supported skills deal less damage" Sounds the same to. Venom Gyre is an active skill gem. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. 217, almost 22% more damage. A) take the distance from the first shooting i. Basicly does the returned projectile recognizes the point of origin as the character or the place it is returning from? This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Requires Level 12. 3/7. Server: PC, Xbox, PS. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. 83 multiplier)Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. Item. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. Advertisement Coins. . The Fireball projectiles trigger and randomly fly outwards. Returning projectiles will move away from the player. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile Damage A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. I believe the same happens with chain, but in a different way. That's the truth. 75 sec Critical Strike Chance: 5. 2: Fixed an issue where increases and reductions to projectile speed had no effect on Volcanic Fissure Volcanic Fissure Melee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)% Requires. 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. 22 In this video I go over a potential use for the new Return Projectile Support that is. staudd Cockareel • 11 days ago. Versatility: The use of the returning projectile support. Anomalous Returning Projectiles Support 22%. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. This time it’s my league start in POE 3. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. This is only 20% more damage. l don't believe there are arrow skills that explode at the end of travel like. Return Projectiles don't work with ball lightning even though tooltip says they do. It does not affect damaging ailments like poison, or non-ailment damage over time like Decay or the Soulrend debuff. Can Store 2 Use. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. 15. I have a nice bow with an open prefix that I could add this mod to. 21. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Requires Level 12. Mechanics. if you have space to run it, you probably should. To all the people getting excited about this, the return projectiles from split do not shot gun. Skill functions and interactions. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. It causes projectiles to return and pierce all targets while returning. Return: By default with for example Returning Projectiles only primary arrow will return. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. Projectiles from Supported Skills Return to you. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. ). Since returning projectiles support will let the. 9's Conquerors of the Atlas release, this is still accurate as of 3. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. Flame Wall adds fire damage to projectiles that pass through it. Vengeant Cascade - 15% Increased Projectile Speed. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Returning Projectiles deal 20% more Damage: Alternate Quality 2: 100% chance to Fire a caught Projectile when Hit: Vigilant Strike: Default: 40% increased Fortify duration:That is my point. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. 21 Crucible. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Corrupted Yes. Returning projectiles will move away from the player. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Requires Level 4. Only one projectile behavior can be applied each time a projectile hits a target. Returning Projectiles Support is not implemented properly in PoB. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Nimis - Nimis is excellent, the downside of random direction for fired sparks will have no effect on you, but the returning Projectiles are extremely advantageous - their duration is basically doubled. You get 13. Projectiles from Supported Skills deal (70-61)%. 22. Fury Valve absolutely should not be used in any other scenario. Caught projectiles spiral outwards when you use Whirling Blades and do not return. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. When something returns to you, it only aims at your position at the time it returns and then continues in that direction even if you move. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Added a new Dexterity Support Gem - Slower Projectiles. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. 16% reduced Attack Speed to 16% increased Attack Speed. Path of Exile Wiki editing functions. It causes projectiles to return and pierce all targets while returning. Critical Strike Chance: 6. 96% from a Level 5 Awakened Enhance socketed in a +2 Viridis. Thank you Mark for explaining it! Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Gem Skill Gems Support Gems Unusual. With the new Returning Projectiles gem introduced in Patch 3. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Attack Damage: (100-120)% of base. This skill cannot be Triggered. Supports projectile skills. Effectiveness of Added Damage: 62–78%. Effectiveness of Added Damage: 38–44%. Requires Level 28. This can massively increase damage, though being an alternate quality, it is harder to. 21Ball Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Will sub-projectiles created by split/fork/chain count towards this? F. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. Log In Create Account Contact Support. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. It can hit something again on the way back, potentially resulting in 2 hits on same target. The projectiles will return if they hit a target and do not pierce/fork/chain. I can't tell if this is a bug and I can't tell if they know about it. Cost & Reservation Multiplier: 150%. Only one projectile behaviour can be applied each time a projectile hits a target. It causes projectiles to return and pierce all targets while returning. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. 4. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. 3) x 0. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Returning projectiles from Lightning Trap will not hit monsters. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. This means that if a skill is. [3. 5% increased Projectile Speed This is a Support Gem. No one can survive that. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Some gameplay situations become very difficult without the. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Returning is a behaviour a projectile can have to continue travelling after a hit, like pierce, fork and chain. 1% increased Projectile Speed Place into an item socket of the right colour to gain this skill. • 2 yr. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. its a good support for straight up damage (39% more). • 8 mo. You would have 200% increased chance to crit against Nearby enemies on Full Life, and 100% increased chance to crit against all other Nearby enemies. 3Gem quality. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Projectile Speed: 1300. Projectiles from Supported Skills Pierce all Targets while Returning. Fires a returning projectile that can be caught. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Nimis changes for 3. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Returning projectiles support does not work with frost blades. 3+ arrows. Returning projectiles can hit the same enemy a second time, yes. Tag: Support, Projectile. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Contents 1 Speed and duration Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. e double the length of a regular projectile shot (I assume not but one can hope). Attack, Projectile, Chaos, Duration, Vaal. Now all effects that cause projectiles to return do so in any case that they can. 65 sec Critical Strike Chance: 5. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Return has fourth priority for projectile behaviors, preceded by pierce, fork and. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. 21 Best Bow Build - Top 5 Best. Tag: Support, Projectile. You can get +3 pierce from the tree for a few nodes. 21 Simplified projectile returning. Most theorycrafters knew that mucking around with projectiles in PoE would always deliver some nutty interactions, and for one guy (Jung) to open up that can of worms with his own unique (which led the path of Vengeant and Returning proj support) is seriously a long term buff to the health of the game. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Level: 1–20. Spark Spell, Projectile, Duration, Lightning. Multiple projectiles emitted at exactly the same time can no longer hit the same target. Projectiles which. Rolling Magma (previously known as Magma Orb) is a spell skill that launches a projectile that bounces on a parabolic curve that explodes on impact dealing. It´s unplayable without. . Thanks to this, I think it's the best single trap. Manni is a Path of Exile veteran who has been playing and streaming the game for many years with thousands of. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. Anomalous Returning Projectiles Support. The wiki even. In this expansion, you will visit the Karui afterlife and defeat ten tribes in a series of. taggedjc • 4 yr. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. Version Changes 3. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. Effectiveness of Added Damage: 30–40%. New comments cannot be posted. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. 00 sec Can Store 1 Use(s) Cast Time: 1. Numbers will look weaker than the build realistically performs. ago. That's what I get for thinking about this at 4am. Splitting steel received a very significant buff in the patch notes. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Divergent Inspiration Support 11%. 5% increased Projectile Speed This is a Support Gem. Attack, Projectile, Chaos, Duration. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. In most cases, yes. 1) Anomalous Returning Proj. Ballista Totem Support Bow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 8 Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. Returning projectiles can hit the same enemy a second time, yes. Infuses your melee weapon with molten energies to attack with physical and fire damage. Pierce - Fork - Chain - Return. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. For example - Kinetic Blast. Corrupting Fever Champion is a top-tier map blasting build in POE 3. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. First thing: Sniper's Mark makes projectiles split at a random angle. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. 50 sec Can Store 1 Use(s) Cast Time: 0. Reach of the Council Spine Bow. As for the returning projectiles, we will have to test it in 3. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. It gives - 15% increased Projectile Speed. 38 seconds to kill mino, 40. This passive synergizes well with the Bow Mastery that. The last Unique that's been discovered by the community was designed by a. . 5% chance to Return to you Supported Skills deal 0. Vengence Cascade with Spectral Shield Throw Bugged. 38 multiplier) -: 20% more attack time (x0. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Server: PC, Xbox One, PS4. Molten Strike is a Melee Attack that after a successful Hit creates several Projectiles that slowly fall on the ground, dealing AoE Damage on the impact, and each Projectile can Hit the same target separately, making it one of the highest Damage output Attack Skill in the game. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Yeah you could prob socket a support that does more damage per projectile reliably. Cost: 5–7 Mana. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Projectiles from Supported Skills Return to you. Supports attack skills. Starting out with Path of Exile can be quite stressful, given the vast number of builds available in the game. Posted by. Level: 1–20. For Clear speed, give it 10/10, you fire many projectiles with high attack speed and those projectiles return to you pierce enemies and bounce off walls. . Returning projectiles can hit twice, once on the way out and back. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. 5 or 87. So with two two flame walls you can split each projectile into 4. You might even get more initial hits as fireballs are launched in the same direction. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. 5% increased Projectile Damage This is a Support Gem. These will deal area attack damage to enemies where they land. You just get 30% more damage ( and unlimited peirce) with the utility of returning projectiles. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. Forking Salvo. Anomalous Inspiration Support 20%. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Increased Critical Strikes Support 8%. Simplified projectile returning. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. That basically means a LA char with VC deals twice as much dmg as one with RP support. 21 Simplified projectile returning. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. One such reward is Alternate Quality Gems!. 60 sec Critical Strike Chance. Build Request. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Raine_Live. Attack, Projectile, Chaos, Duration. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. It costs 2 Golden + 1 Amber Oil. Cast Time: 1. But if your Projectile is returning from hitting a monster, this monster will only be hit once. The 1st pod is spawned first, then 2nd pod, etc. now that is a big difference! surely worth considering the swap for single target. If you don’t have the first three and when your projectile hits an enemy it will return to you. Adjustments made for more self-comfy. 5% increased. You even have your mirage Archer to fire more projectiles. I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost damage, then a projectile will be expelled from the boss outwards, I know normally those projectiles don't damage the target, that's how I remember that to work, but then, when said projectiles return to me, let's say 3 projectiles return to me, are those going. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). The returning projectiles also fly past our character and can hit enemies behind us,. Projectiles cannot chain back to a target it has already hit. 487 or about 4. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*+++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Basically, when your projectiles hit a wall, they return. All projectiles have a speed, which can be altered by. It is only available by. Numbers will look weaker than the build realistically performs. Effectiveness of Added Damage: 47–55%. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. Edited: who on earth put B on the left. One of the best Trap builds in Path of Exile 3. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. 2) Double Curse Setup - With a +1 Curse Carnage Heart, Leap Slam + Hextouch +. Now all effects that cause projectiles to return do so in any case that they can. Anomalous Faster Projectiles Support. The 3 secondary projectiles is the damage dealing portion of the skill. -----Stream and social media-----Streaming daily at 11:00 am U. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. Quote this Post. That's because they are not final yet. It does not grant a bonus to your. Splitting Steel. In order to also make thorn arrows return, at least 55% total projectile speed is required. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Level: 1–20. Shrapnel Ballista. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Requires a Melee Weapon. This means that if a skill is affected by pierce, chain. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Mechanics. 0 - Kalandra & Sentinel +. Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. Soul Gain Prevention: 8 sec.